Play

Screen time into making time.

Six browser games built with my kids, and why I keep making things.

The Arcade

We built an arcade this weekend.

Six games. Two kids. One home server. A weekend spent turning screen time into making time.

My kids invent the premise, the characters, and the rules that matter. I help turn those instincts into mechanics, assets, and code.

Every game starts as a copycat of something they love. Somewhere between the paper and the prototype it turns into its own thing, and watching that happen never gets old.

They build it, break it, laugh, and walk away holding a rule nobody taught them.

  • 01Invent
  • 02Mechanize
  • 03Build
  • 04Play
Read the build log See it in the fleet
A small cardboard arcade cabinet with a blue body, a red joystick, two red buttons, and a pixel character on its screen.

The Premise

Why I keep making things.

Games, a memory system, a bid review. They look unrelated, but I keep building for the same reason: making something forces you to understand it.

A rule becomes a mechanic. A problem becomes a system. An idea becomes something another person can actually use.

That moment when the relationships become simple enough to see is the part I keep chasing.

Design

Ask a better question.

Build

Make the question tangible.

Be

Let the work change you.