Action · Neonrace
Night racing through the neon grid.
The first game to fill the whole screen, and the benchmark for everything that followed.
ControlsDrag to steer
Play →
Play
Six browser games built with my kids, and why I keep making things.
The Arcade
Six games. Two kids. One home server. A weekend spent turning screen time into making time.
My kids invent the premise, the characters, and the rules that matter. I help turn those instincts into mechanics, assets, and code.
Every game starts as a copycat of something they love. Somewhere between the paper and the prototype it turns into its own thing, and watching that happen never gets old.
They build it, break it, laugh, and walk away holding a rule nobody taught them.
Each one runs in a browser. The loops are real gameplay.
Action · Neonrace
The first game to fill the whole screen, and the benchmark for everything that followed.
ControlsDrag to steer
Play →
Adventure · Emberfall
Forge your gear, then take the throne. The game that taught us landscape wants the controls beside the canvas.
ControlsLeft pad to move, attack / item / dodge / use
Play →
Puzzle · Beamwright
The puzzle that taught us the board and the interface have to agree about space.
ControlsClick and drag
Play →
Toy · Coaster
Immediate, wordless, and the one they hand to guests first.
ControlsDrag to draw
Play →
Puzzle · Math Facts
Version two. Version one passed every automated check and lost the kids in one sitting.
ControlsDrag a load
Play →
Action · Cat-A-Vac
Thirteen seconds a round. One mechanic, and a sound pass that carries half the comedy.
ControlsHold a side to steer
Play →
The games run here now. Tap a tile to play. The full weekend build is documented in the build log.
The Premise
Games, a memory system, a bid review. They look unrelated, but I keep building for the same reason: making something forces you to understand it.
A rule becomes a mechanic. A problem becomes a system. An idea becomes something another person can actually use.
That moment when the relationships become simple enough to see is the part I keep chasing.
Ask a better question.
Make the question tangible.
Let the work change you.